2011年2月15日星期二

Then they turned us loose on the multiplayer modes I played two matches of Team Deathmatch in the Temple map

Then they turned us loose on the multiplayer modes I played two matches of Team Deathmatch in the Temple map, two matches of Control in the Aftermath and Crossroads maps and one round of Extraction in the Zoo map. How Far Along Is It?The game is due out January 8, 2010. What Needs Improvement?Polish, polish, polish! Seeing a tidbit Zenith of singleplayer totally ruined me for the Unreal engine's performance in multiplayer Whereas the fight with the flamethrower guy was pretty and vibrant, the multiplayer models and environments looked a little rough and dull by comparison

Also, there were significant frame rate issues with the host player's gameplay and one or two connection issues These are all things that solid polish will fix – but after seeing what happened with the Borderlands hiccups, I think it's important developers get this stuff under control before launch, not after. I Can Get There By Myself: Extraction mode drops players in a map and then sends increasingly difficult wave after wave of enemies at them Baume & Mercier Once they've "cleared" a set of waves, they're sent to a new location to face the next batch The problem I have with this is that the game doesn't let you walk or run to your new location – it just teleports you there and says "hold this position.

Like the game doesn't trust me to get there all by myself, or is afraid to challenge me with the difficult concept of "hurry up, but don't ditch your buddy," which drives the other multiplayer modes. What Should Stay The Same?Buddy Love: You can, of course, ditch your buddy and hope for the best in all the multiplayer modes However, the Bvlgari game feels way more fun when you're working with somebody Having that second player's icon appear on your screen at all times helps you focus on gameplay objectives and can inspire you with neat strategies

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